As someone who enjoys reading and watching “making-of” stories, I thought it’d be interesting for developers and players of Polaris to see how the game evolved over time.

I’m an aficionado of block-falling puzzle games such as Tetris and Lumines. So it seemed only natural for me to make a game in that vein. But at the same time I wanted to make a game that is different from the vast number of puzzle games already out there. You may be surprised to hear that there are over 50 variants of Tetris alone! So coming up with something new turned out to be quite challenging.

Polaris was born from the idea of transforming the game board into polar coordinates. The name and celestial theme of the game naturally followed from there. To convince myself that this would work on the tiny iPhone screen I made this concept design in Photoshop:

Polaris Concept

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